#Whatsupwitheveryone has won the best social media & content at the design week awards

We’re very pleased to say that our research project What’s Up With Everyone has won Best Social Media & Content at the Design Week Awards!

What's Up With Everyone

Congratulations to the WUWE team and all the young people who have been involved in the various phases of this exciting co-creative process!

This 30-month research project explores how animated storytelling might increase mental health literacy in young people.

This project has been funded by the Arts and Humanities Research Council and involves the Institute for Mental Health at the University of Nottingham, Aardman Animations Ltd, LSE and the Storytelling Academy at Loughborough.

You can watch the 5 videos co-created by Aardman as part of this project on the website https://www.whatsupwitheveryone.com/

Prof. Paul Crawford, Nottingham University, Prof. Mike Wilson, Loughborough University, and Dr Antonia Liguori, Loughborough University have recently been invited by LU Arts to deliver a session on Storytelling and mental health to introduce the project, including a screening of the animations made by the world famous, four times Academy Award® winning animation studio Aardman (creators of Wallace & Gromit, Shaun the Sheep, Creature Comforts, Chicken Run).

You can watch the video recording of the session here:

You can also watch the video recording of a panel discussion on “Exploring mental health through animation, design, art, and role-playing” linked to this project, that was included in the international digital storytelling conference DST 2021 – PART D.

Chair: Dr Sachiyo Ito-Jaeger, University of Nottingham (UK)

Sarah Gordon: Exploring mental health and Black student experiences through design
Lucy Mclaughlin: Mental Health: Frame by Frame Exploring the potential benefits of stop-motion animation in improving the mental wellbeing and mental health literacy of both the animator and audience
Ngozi Oparah: Arts-based companion manuals to DSM: reapproaching the content of the Diagnostic and Statistical Manual of Mental Disorders with the Humanities
Joe Stevens: Can co-created storytelling through role-playing within a gamified system increase mental health literacy?