Author Archives: Antonia Liguori

Welcome to the Digital Decameron

Global Digital Story Festival – Where I Find Strength “In 1348 a party of wealthy young patricians take refuge from the plague that is raging in the city in a villa outside Florence. To pass the time, they tell each other stories…” (Cover copy. The Decameron, by Giovanni Boccaccio, Penguin Classics, 1972) As a creative response to the postponement of

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DST 2020 Conference postponed

It is with great disappointment that we write to inform you of the postponement the DST 2020 Conference due to take place between 30th March and 1st April. As a committee, we have sought guidance from World Health Organisation announcements, the UK government’s current and planned future position on the outbreak in the UK, and the rapidly changing travel restrictions to make

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DST 2020 Conference Update

Over the last couple of days, we have received a high volume of emails and calls regarding the upcoming DST 2020 Conference. We understand that delegates are hoping for an update on whether or not the conference will continue as scheduled, in relation to COVID-19. This is, of course, a complex and rapidly changing situation and, to ensure that we

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DST 2020: online the draft Conference Programme

Story Work for a Just FutureExploring Diverse Experiences and Methods within an International Community of Practice  International Digital Storytelling Conference 2020: 30th March – 1st April Please, click here to download the Draft Programme. The conference is part of a multi-institutional, multinational, two-year process and programme – organised in collaboration with StoryCenter (US), UMBC – University of Maryland Baltimore County (US), SCLDA – Smithsonian Center for

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Storm Ciara doesn’t stop the Graphoville meeting in UK

Despite several travel disruptions, the European partners from France, Luxembourg and Ireland safely arrived in Loughborough for the second Graphoville project meeting. Graphoville 2.0 is a Strategic Partnership funded by the European Commission under the Erasmus+ Programme, that aims at proposing interactive storytelling as a tool to teach mathematics in school education. The main intellectual output is an online platform that includes 25 stories

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